mdl::alg::materials::designer::blinn
====================================

.. contents:: :local:

Definitions:
------------
[1/1] 'mdl::alg::materials::designer::blinn::blinn'
###################################################
   * Label: 'Blinn'
   * Description: 'A material with a blinn shading'
   * SDPropertyCategory = 'Input'
      * 'baseColor' = SDValueColorRGB(ColorRGB(0.214040995,0.214040995,0.214040995)) [CONNECTABLE]
         * Label: 'Diffuse'
         * Description: 'Diffuse channel'
         * Types:
            * 'ColorRGB' (SDTypeColorRGB) [Varying]

      * 'normal' = SDMDLValueCall(mdl::state::normal()__default_call___183) [CONNECTABLE]
         * Label: 'Normal'
         * Description: 'Normal channel'
         * Types:
            * 'float3' (SDTypeFloat3) [Varying]

      * 'height' = SDValueFloat(float(0.5)) [CONNECTABLE]
         * Label: 'Height'
         * Description: 'Height channel'
         * Types:
            * 'float' (SDTypeFloat) [Varying]

      * 'heightScale' = SDValueFloat(float(0)) [CONNECTABLE]
         * Label: 'Scale'
         * Description: 'provides significant physical detail to the surface by manipulating the vertices of the mesh'
         * Types:
            * 'float' (SDTypeFloat) [Uniform]

      * 'emissiveColor' = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
         * Label: 'Emissive'
         * Description: 'Emissive channel'
         * Types:
            * 'ColorRGB' (SDTypeColorRGB) [Varying]

      * 'emissiveIntensity' = SDValueFloat(float(1)) [CONNECTABLE]
         * Label: 'Emissive Intensity'
         * Description: 'Controls how much light is emitted from the surface'
         * Types:
            * 'float' (SDTypeFloat) [Uniform]

      * 'specular' = SDValueColorRGB(ColorRGB(0.214040995,0.214040995,0.214040995)) [CONNECTABLE]
         * Label: 'Specular'
         * Description: 'Specular channel'
         * Types:
            * 'ColorRGB' (SDTypeColorRGB) [Varying]

      * 'opacity' = SDValueFloat(float(1)) [CONNECTABLE]
         * Label: 'Opacity'
         * Description: 'Opacity channel'
         * Types:
            * 'float' (SDTypeFloat) [Varying]

      * 'glossiness' = SDValueFloat(float(0.5)) [CONNECTABLE]
         * Label: 'Glossiness'
         * Description: 'Glossiness channel'
         * Types:
            * 'float' (SDTypeFloat) [Varying]

      * 'glossiness_scale' = SDValueFloat(float(1)) [CONNECTABLE]
         * Label: 'Scale'
         * Description: 'Glossiness adjustments'
         * Types:
            * 'float' (SDTypeFloat) [Uniform]

   * SDPropertyCategory = 'Output'
      * 'output' [CONNECTABLE, READ_ONLY]
         * Types:
            * 'mdl::material' (SDTypeStruct)
